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Financial Applications using Excel Add-in Development in C/C++
This book is a must-buy book for any serious Excel developer. Excel is the industry standard for financial modelling, providing a number of ways for users to extend the functionality of their own add-ins, including VBA and C/C++. This is the only complete how-to guide and reference book for the creation of high performance add-ins for Excel in C and C++ for users in the finance industry. Steve Dalton explains how to apply Excel add-ins to financial applications with many examples given throughout the book.
Foundations of Computer Science, C Edition
This text combines the theoretical foundations of computing with essential discrete mathematics. It follows the same organization as its predecessor, "Foundations of Computer Science" (also published by W.H. Freeman), with all examples and exercises in C.
The InformIT C++ Reference Guide
The Informit C++ Reference Guide offers the fundamentals of C++ knowledge, as well as essays, commentaries, and opinions that make it much more that your basic introduction to C++. The first 15 chapters contain the mandatory C++ knowledge base -- what every C++ programmer should know. These topics include the Special Member Functions, Operator Overloading, Memory Management, Templates, Object-Oriented Programming and Design, the Standard Library, to name a few. The C++ Reference Guide has always been much more than an online C++ tutorial, though.
Parallel Programming with Microsoft Visual C++
Your CPU meter shows a problem. One core is running at 100 percent, but all the other cores are idle. Your application is CPU-bound, but you are using only a fraction of the computing power of your multicore system.
Applied C++: Practical Techniques for Building Better Software
This book takes C++ a step further from the books that describe specific features of C++. It provides concrete techniques and methods for delivering commercial-quality software; software that must be portable across many platforms, meet performance goals, and be maintainable and understandable both to customers and internal developers alike.
Beginning C++ Through Game Programming, 3rd Edition
This book approaches learning C++ from the unique and fun perspective of games. Written for the beginning game developer or programmer, the book assumes no previous programming experience and each new skill and concept is taught using simple language and step-by-step instructions. Readers will complete small projects in each chapter to reinforce what they've learned and a final project at the end combines all of the major topics covered in the book. Featuring twenty five percent new material, this third edition covers all the latest technology and advances.

Financial Numerical Recipes in C++: Applications in Finance
In finance, there are areas where formulas tend to get involved. Sometimes it may be easier to follow an exact computer routine. I have made some C++ subroutines that implements common algoritms in finance.
Software Design Using C++
This online book provides the material needed for three complete computer science courses: CS 1, CS 2, and a data structures course, all using C++ as the programming language. At the start of these web pages, simple examples are used that illustrate the feature under discussion. Later, longer and more complex projects are used. The latest additions to the text include the three sections on Windows Forms Applications.
C Programming in Linux
Using a series of web development examples, this free book 'C Programming in Linux' will give you an interesting glimpse into a powerful lower-level world.

Wireless Game Development in C/C++ with BREW
Designed for game programmers interested in developing mobile phone applications, Wireless Game Development in C/C++ with BREWTM uses QUALCOMM's BREW development environment to illustrate a variety of techniques in the field of wireless phone games. From the basics of the BREW SDKTM and bitmap graphics to wireless networking and applet distribution, this book takes you through the fundamentals of the API, including graphics, sound, and input, and brings it all together with a complete example of a working game.
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