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|Direct3D Succinctly: Develop Fully 3-D Games and Applications
3-D graphics development is an engaging, rewarding process that gives developers the opportunity to flex their creative muscles. However, it can also be intimidating to those on the outside. A follow-up to Direct2D Succinctly, Direct3D Succinctly tears down the barriers to entry.
Requiring only a background in C++, author Chris Rose will guide you through the process of developing your own 3-D applications. It helps you understand the best way to accomplish a given task and thereby fully leverage the potential capabilities of Direct3D.
3D Rendering: An Introduction
3D rendering is the 3D computer graphics process of automatically converting 3D wire frame models into 2D images with 3D photorealistic effects or non-photorealistic rendering on a computer. Rendering is the final process of creating the actual 2D image or animation from the prepared scene.
The major advantages of the Direct2D APIs are it�s hardware accelerated and provides high quality 2D rendering. It enables the user to create visually rich applications by paying less effort, when comparing to conventional APIs .
Computer graphics is now used in various fields; for industrial, educational, medical and entertainment purposes. The aim of computer graphics is to visualize real objects and imaginary or other abstract items. In order to visualize various things, many technologies are necessary and they are mainly divided into two types in computer graphics: modeling and rendering technologies.
Programming Vertex, Geometry, and Pixel Shaders
This practical reference covers all of the advanced rendering techniques important for graphics programmers in the game and film industries, and will help them implement these techniques efficiently with DirectX 10. Using a "cookbook" approach, this guide teaches beginning to intermediate graphics and game programmers how to program shaders in the High-Level Shading Language (HLSL), the primary real-time shading language used in recent game development.
Learning Modern 3D Graphics Programming
What this book offers is beginner-level instruction on what many consider to be an advanced concept. It teaches programmable rendering for beginning graphics programmers, from the ground up.
GPU Gems 2: Programming Techniques for High-Performance Graphics Computation
The GPU Gems series features a collection of the most essential algorithms required by Next-Generation 3D Engines.
Vector Math for 3D Computer Graphics, Fourth Revision
This is a tutorial on vector algebra and matrix algebra from the viewpoint of computer graphics. It covers most vector and matrix topics needed to read college-level computer graphics text books. Most graphics texts cover these subjects in an appendix, but it is often too short. This tutorial covers the same material at greater length, and with many examples.
Blender 3D: Noob to Pro
This book is a series of tutorials to help new users learn Blender. The tutorials increase in difficulty, and later tutorials are built on the previous ones. Therefore, Blender beginners should follow the tutorials in sequence. Intermediate users can skip to a tutorial of suitable difficulty. Efforts have been made to accommodate everyone.
Blender Basics: A Classroom Tutorial Book
This book is a definitive resource for getting started with 3D art in Blender, one of the most popular 3D/Animation tools on the market . With the expert insight and experience of Roland Hess, noted Blender expert and author, animators and artists will learn the basics starting with the revised 2.6 interface, modeling tools, sculpting, lighting and materials through rendering, compositing and video editing. Some of the new features covered include the completely re-thought interface, the character animation and keying system, and the smoke simulator.
3D Math Primer for Graphics and Game Development
3D Math Primer for Graphics and Game Development covers fundamental 3D math concepts that are especially useful for computer game developers and programmers. The authors discuss the mathematical theory in detail and then provide the geometric interpretation necessary to make 3D math intuitive. Working C++ classes illustrate how to put the techniques into practice, and exercises at the end of each chapter help reinforce the concepts.
The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics
Cg (C for graphics) is a complete programming environment for the fast creation of special effects and real-time cinematic quality experiences on multiple platforms. By providing a new level of abstraction, Cg lets developers more directly target OpenGL�, DirectX�, Windows�, Linux, Mac OS X�, and console platforms, such as the Xbox�, without having to program directly to the graphics hardware assembly language. Cg was developed by NVIDIA� Corporation in close collaboration with Microsoft� Corporation, and is compatible with both the OpenGL API and Microsoft's HLSL for DirectX 9.0.
Digital Foundations: Introduction to Media Design with the Adobe Creative Suite
This book integrates the formal principles of the Bauhaus Basic Course into an introduction to digital media production with the Adobe Creative Suite, or the FLOSS graphics applications.