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An Introduction to Design Patterns in C++ with Qt 4
This book is a complete tutorial and reference that assumes no previous knowledge of C, C++, objects, or patterns. You'll walk through every core concept, one step at a time, learning through an extensive collection of Qt 4.1-tested examples and exercises.

By the time you're done, you'll be creating multithreaded GUI applications that access databases and manipulate XML files - applications that run on platforms including Windows, Linux, Unix, and Mac OS X. Best of all, you'll be writing code that's efficient, reusable, and elegant.
Very-Large-Scale Integration (VLSI)
This book is intended to cover a wide range of VLSI design topics. The book can be roughly partitioned into four parts. Part I is mainly focused on algorithmic level and architectural level VLSI design and optimization for image and video signal processing systems. Part II addresses VLSI design optimizations for cryptography and error correction coding. Part III discusses general SoC design techniques as well as other application-specific VLSI design optimizations. The last part will cover generic nano-scale circuit-level design techniques.

BPM Basics For Dummies, Software AG Special Edition
This book helps you understand what BPM is really all about. Learn how to fast track your organization's strategy to govern processes, create a process culture, and measure business performance.

Mercurial: The Definitive Guide
This instructive book takes you step by step through ways to track, merge, and manage both open source and commercial software projects with Mercurial, using Windows, Mac OS X, Linux, Solaris, and other systems. Mercurial is the easiest system to learn when it comes to distributed revision control. And it's a very flexible tool that's ideal whether you're a lone programmer working on a small project, or part of a huge team dealing with thousands of files.

Patterns for Time-Triggered Embedded Systems
In this book, Michael J Pont introduces 70 powerful, proven design techniques ("patterns") for enhancing rapid development and reliability in embedded systems based on the popular 8051 microcontroller family.

Object-Oriented Reengineering Patterns
Object-Oriented Reengineering Patterns collects and distills successful techniques in planning a reengineering project, reverse-engineering, problem detection, migration strategies and software redesign. This book is made available under the Creative Commons Attribution-ShareAlike 3.0 license.
Don't Just Roll The Dice - A Usefully Short Guide to Software Pricing
How do you price your software? Is it art, science or magic? This usefully short book will help you get the theory, practical advice and case studies you need to stop you reaching for the dice. Recently updated for 2012, with a new look and feel and a bunch of new content, Don�t Just Roll The Dice is the freshest and most useful guide to software pricing around.

Small Memory Software: Patterns for Systems with Limited Memory
The phenomenal increases in processing power and memory capacity of computing hardware over recent years have allowed manufacturers to produce smaller and smaller computer systems such as palmtop PCs, smart cards and embedded control systems on domestic and industrial appliances. New techniques such as dynamic memory management and object-orientation help programming but tend to require additional memory. Standard programming techniques do not cope with these limited memory-capacity environments.

Web Service and SOA Technologies
This is the online version of the corresponding printing, humorous manner, fun to read book. All the chapters are at least 99% same as the printing version.







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