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Categories Download eBook: 3D Math Primer for Graphics and Game Development Bookmark and Share

Title 3D Math Primer for Graphics and Game Development
Author(s) Fletcher Dunn, Ian Parberry
Publisher: Jones & Bartlett Publishers; 1 edition (June 21, 2002)
Paperback 476 pages
Language: English
ISBN-10: 1556229119
ISBN-13: 978-1556229114
Book Description

3D Math Primer for Graphics and Game Development covers fundamental 3D math concepts that are especially useful for computer game developers and programmers. The authors discuss the mathematical theory in detail and then provide the geometric interpretation necessary to make 3D math intuitive. Working C++ classes illustrate how to put the techniques into practice, and exercises at the end of each chapter help reinforce the concepts.

This book explains basic concepts such as vectors, coordinate spaces, matrices, transformations, Euler angles, homogenous coordinates, geometric primitives, intersection tests, and triangle meshes; discusses orientation in 3D, including thorough coverage of quaternions and a comparison of the advantages and disadvantages of different representation techniques; describes working C++ classes for mathematical and geometric entities and several different matrix classes, each tailored to specific geometric tasks; includes complete derivations for all the primitive transformation matrices.
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3D Math Primer for Graphics and Game Development

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