|Categories||Download eBook: The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics|
Cg (C for graphics) is a complete programming environment for the fast creation of special effects and real-time cinematic quality experiences on multiple platforms. By providing a new level of abstraction, Cg lets developers more directly target OpenGL�, DirectX�, Windows�, Linux, Mac OS X�, and console platforms, such as the Xbox�, without having to program directly to the graphics hardware assembly language. Cg was developed by NVIDIA� Corporation in close collaboration with Microsoft� Corporation, and is compatible with both the OpenGL API and Microsoft's HLSL for DirectX 9.0.
Cg is the key to unlocking the power of a new generation of programmable graphics hardware. This book is the definitive introduction to Cg, and will be essential for anyone programming high-quality real-time graphics. The Cg Tutorial will teach you to use Cg to create effects never before available for real-time applications."
The Cg Tutorial explains how to implement both basic and advanced techniques for today's programmable GPU architectures.
Major topics covered include:
Per-vertex and per-pixel lighting
Skinning and key-frame interpolation
More Graphics and Animation eBooks:
3D Rendering: An Introduction
Programming Vertex, Geometry, and Pixel Shaders
Learning Modern 3D Graphics Programming
GPU Gems 2: Programming Techniques for High-Performance Graphics Computation
Blender 3D: Noob to Pro
Blender Basics: A Classroom Tutorial Book